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Old Oct 30, 2010, 11:15 PM // 23:15   #21
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Originally Posted by Vann Borakul View Post
No, they're not idiot snobs just because they don't want to play with you. They're just trying to carve some fun out of a flawed format.
And yet they are also complaining about how their fun is being ruined because they don't have anyone to play with. Funny how that works.
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Old Oct 30, 2010, 11:29 PM // 23:29   #22
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Originally Posted by Shriketalon View Post
And yet they are also complaining about how their fun is being ruined because they don't have anyone to play with. Funny how that works.
It's not funny. It just leads into "we need a new system".

> Skilled players want to fight with similarly skilled players
> New players want to fight against similarly skilled players

Neither group is at fault. The lack of any reasonable method for more players to become better is at fault. It was a degenerative system from the start.
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Old Oct 31, 2010, 05:15 PM // 17:15   #23
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Originally Posted by Vann Borakul View Post
It's not funny. It just leads into "we need a new system".

> Skilled players want to fight with similarly skilled players
> New players want to fight against similarly skilled players

Neither group is at fault. The lack of any reasonable method for more players to become better is at fault. It was a degenerative system from the start.
I agree that we do need a new system but i dont think the grouping system is at fault here. For example gvg groups people based on skill. What guild wars basically did wrong IMO was they created a game that relies heavily on your teammates where if 1person fails, the entire team fails(1person affecting 7people's fun).
Every sucessful game is easy to get into with depth and doesnt rely heavily on your teammates, in shooters its easy for 1 person to dominate(1man army carrying entire team)

Look at UWsc, the only reason why the Tway build are requiring stones to join some groups is because in that build if 1person fails, the entire team loses. FOWsc, they take any1 because 1person failing wont get the team to fail.

Last edited by diabiosx; Oct 31, 2010 at 05:21 PM // 17:21..
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Old Oct 31, 2010, 05:36 PM // 17:36   #24
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Originally Posted by -Swifft- View Post
1) Rank Discrimination

2) There's No One There

3) Template Exclusion
I think you are right about these three points but there's a little more to it.

PvP in GW is something where you've got to know what you're doing and one person can screw things up for the whole team. It takes work to learn or to train someone to be good and most people don't want to do that for a dying game. So you add in this to your 3 points and you can see why no one with half a brain wants to play HA anymore.
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Old Oct 31, 2010, 05:39 PM // 17:39   #25
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For me the biggest problem getting into HA when i didn't have any rank was not rank discrimination. Obviously it is also an obstacle but i don't think its the biggest.

I started my own teams and joined other unrankeds occasionally (the times i pug'd), however the biggest problems were the impatience of other unranked players who would simply leave after ~30 mins forming and a loss in UW.

Get some patience.
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Old Oct 31, 2010, 05:54 PM // 17:54   #26
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Another example of why rank discrimination sucks

I join up a buddy of mine in a HA guild for a run. We do okay (6 or 7 wins over a few runs), but not as well as they are used to (they regularly win halls back when doing so actually required winning several games in a row). Two of their guildies immediately start blaming me because I'm some "low rank scrub" even though it clearly wasn't my fault we lost the games we lost. The other high rank players as well as the Guild Leader agree that it wasn't my fault and that several other players were screwing up the spike.

Point being, even if you are low ranked and can get into a group, you will still be treated like shit for no reason the moment your team loses. I never played HA with them again. Not because I don't like HA. But because they are assholes.

Last edited by HawkofStorms; Nov 02, 2010 at 03:53 AM // 03:53..
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Old Oct 31, 2010, 06:27 PM // 18:27   #27
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Originally Posted by HawkofStorms View Post
Another example of why rank discrimination sucks

I join up a buddy of mine in a HA guild for a run. We do okay (6 or 7 wins over a few runs), but not as well as they are used to (they regularly win halls). Two of their guildies immediately start blaming me because I'm some "low rank scrub" even though it clearly wasn't my fault we lost the games we lost. The other high rank players as well as the Guild Leader agree that it wasn't my fault and that several other players were screwing up the spike.
^This. I have tried time and again to get into HA and a lot(not all) of long time players in there give me zero desire to continue attempting what looks like a fun format because of how they act in TS and Vent. I have no desire to play against rude people and even less desire to be on the same team as people whose vocabulary consists of f-bombs and words backed with anger. Most random HA teams I have been on have a few players that hate each other and are very quick to blame. When they win there is no joy in it because it's expected. I get really stoked when I earn fame, but most teams act like it's an expected thing so it becomes a lose/lose situation. If I wanted to deal with chat like this I can just put on my headset for xboxlive and play Moder Warfare 2 and listen to potty mouthed teenagers cuss at each other over headshots, because seriously, what's the difference?
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Old Oct 31, 2010, 07:40 PM // 19:40   #28
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Originally Posted by drkn View Post
Better solution: those people currently playing HA, r6+ let's say, may form teams with noobs, ping them their builds for the beginning, tutor them through the first few games.
Why the hell would you want to scare new players off faster?
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Old Oct 31, 2010, 08:47 PM // 20:47   #29
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Originally Posted by diabiosx View Post
I agree that we do need a new system but i dont think the grouping system is at fault here. For example gvg groups people based on skill. What guild wars basically did wrong IMO was they created a game that relies heavily on your teammates where if 1person fails, the entire team fails(1person affecting 7people's fun).
What Guild Wars did wrong was deciding to be Guild Wars?
I do think that coordinating 8 people is quite an effort that not many get the chance to or have the ability to do (a reason I'm excited for the 6-man equivalent in GW2), but what made Guild Wars 'Guild Wars' was the highly competitive team combat with deck building and a high skill ceiling. It's impossible to remove the effect of 1 player without neutering the competitive value.

The people blaming rank discrimination aren't thinking hard enough. I love helping players and writing analyses, but I'm not going to do it when I actually want to play. The archaic grouping mechanics (or lack of) is the only reason why PvP failed in GW.
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Old Nov 01, 2010, 05:07 AM // 05:07   #30
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Originally Posted by Shriketalon View Post
Two words: relative fame.

The amount of fame rewarded for a victory should depend on your relative level versus the opposition. If two elite and experienced teams fight, it should reward normally. If two groups of complete novices fight, also normal reward. But if a group of random nobodies manages to defeat an elite team with an average rank of 12, it should be more rewarding than defeating a bunch of fellow scrubs.

Likewise, defeat should reward fame if your opponent was sufficiently higher in rank. That way, a group completely new to the format can get their rears handed to them, but still gain experience, and that experience translates into a minor fame bonus which will help them join groups later. It would only kick in when they fight elite teams, groups against which they will almost inevitably fail, thus providing them with an incentive to stick with the format even in the face of defeat.

There's no point in HA if it takes hours to find a team, and inevitable defeat gives you absolutely nothing when you get mauled by an elite crew. The first step towards getting around this is to help alleviate the rank discrimination that plagues the format.
And also the ability to lose fame from a defeat if you're a R13+ losing consistently to low ranked groups (I say consistently because otherwise we'll have experienced people griefing using secondary accounts to ruin other people's rank).

An ideal system should really only have a maximum of 5 ranks, representing 5 different skill levels (Novice, Average beginner, average, above average, very skilled) and that's it. The current system has too many levels and it just distorts the facts (R13 really isn't that much better than R12, and R3 isn't really that low of a rank considering how the proportion of experience players vs beginners have changed).
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Old Nov 01, 2010, 03:26 PM // 15:26   #31
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Nah but , players mentality is terrible in guild wars. You can join any team ( ANY really..) you can be sure you disband after you lost . That mixed with inactivity , you get strong arena...
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Old Nov 01, 2010, 03:34 PM // 15:34   #32
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Originally Posted by Missing HB View Post
As i told it a few months ago in some thread , HA is now completly dead .
...
I am not playing HM sinds end of 2006.. so I have no idea about the builds
that are used, and I'm no fan of pvx so I wont look over there.
But when you say HA is dead does this mean that it would be possible for starters with a random team build to get fame couse they have the chance to
win with those builds..
If so why not announce this in outpost. Might sound stupid. but instead of
asking to join guilds..ask in towns for random teams in HA maybe people listen.
And it might give some fun aswel
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Old Nov 01, 2010, 05:50 PM // 17:50   #33
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Originally Posted by Scary View Post
I am not playing HM sinds end of 2006.. so I have no idea about the builds
that are used, and I'm no fan of pvx so I wont look over there.
But when you say HA is dead does this mean that it would be possible for starters with a random team build to get fame couse they have the chance to
win with those builds..
If so why not announce this in outpost. Might sound stupid. but instead of
asking to join guilds..ask in towns for random teams in HA maybe people listen.
And it might give some fun aswel
When i say HA is dead ( at some hours , not al lday ) it means it's just completly impossible for anyone ( unranked , r12+ , whatever ) to form a team or to find an opponent ...
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Old Nov 01, 2010, 09:53 PM // 21:53   #34
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Originally Posted by RedDog91 View Post
Stop asking for r7+ or some other BS and you'll easily get a team together
Quoted the truth.

+1

It's hard for a GWAMM & 50/50 to find a team who'll accept him if he's unranked / low rank player.

Last edited by Markus Clouser; Nov 01, 2010 at 09:59 PM // 21:59..
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Old Nov 01, 2010, 10:14 PM // 22:14   #35
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I say remove fame all together.... if anyone remembers back in early proph days when HA was in tomes and fame was non existent... it was easy to get a team
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Old Nov 01, 2010, 10:34 PM // 22:34   #36
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I think that the level of HA/GvG inactivity/crisis is irreversible. The damage is done in GW1 PvP, and has yet to be done in GW2. GW1's history will also repeat itself, I promise you that. None of you can do anything to stop it either, but you can try like hell and perhaps slow it down some. It's all a matter of time.

NOPs are simply inevitable at this point. I also find it funny how even in a dead arena such as HA, players still require rank and spend hours trying to recruit r9+ teams, all to experience but about 1-3 matches every half an hour...

I guess the high-ranked players shouldn't have been so hostile and discriminant in the first place?

...oh well, it's not like they care about the game's health anyways. They only ever cared about getting their emotes just so they can belittle everyone of lower rank than them all across the entire game.

tl;dr version: Yea, HA's in Crisis, and nothing can bail us out of this dilemma; elitists that denied newer players only ever added to the problem.
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Old Nov 01, 2010, 10:47 PM // 22:47   #37
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Quote:
Originally Posted by -Swifft- View Post
1) Rank Discrimination
Once upon a time, there were enough players that the completely green ones could actually get better by playing against each other and mixing with those who have low rank. Naturally, that isn't the case anymore.

Keep this in mind: almost everyone trying to form a rank-required pug is someone with no connections and is probably either a douche or just plain bad at the game. You'll never get a lot out of those kinds of groups, so don't expect anything.
Quote:
Originally Posted by -Swifft- View Post
2) There's No One There
This is the core issue.
Quote:
Originally Posted by -Swifft- View Post
3) Template Exclusion
Puggable builds are popular because they minimize the build component of failure - they've been demonstrated to work reliably given reasonable amounts of competence, so there's nothing to blame there. You can't blame players for wanting to maximize their chances of success in pugs. After all, the stereotype of PvEers trying to GvG for the first time is that of someone taking a meta bar and ruining it by bringing all sorts of skills that he likes better.

Premade groups with friends tend to be a lot more tolerant of offbeat bars, some of which were indeed the foundation of meta bars. It takes a little understanding, though, which you really shouldn't expect from a pug.
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Originally Posted by -Swifft- View Post
Conclusion: What we're going to have to do is start taking the initiative. It's obvious the higher ranked people don't give a damn about anyone but themselves, and it's obvious we aren't going to change their minds. If you want to play in HA, you're going to have to find people like yourself and play with them. Start groups. Start a guild. Look for a guild. Don't be shy! Add the idiots who trash talk to your ignore list. Watch the HoH matches in-game (press B). I do this a lot. You can learn from those. Pick a profession you like and watch what the person does. You bought this game; you have every right to play all of it.
Indeed. I believe that people are far understating the personal motivation aspect of getting into PvP. It takes effort on your part to get in and get better; this isn't something that can be hand-fed to you. The resources needed to improve are there, it's up for players to absorb them in preparation for exercising them.
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Originally Posted by Vann Borakul View Post
Rank discrimination is a natural reaction to not being able to play with similarly rated players. No one wants to teach someone how to play every day and players want to play with similarly skilled opponents or they can't have fun. The only PvP format with this is GvG, yet it's even more difficult to play.

No, they're not idiot snobs just because they don't want to play with you. They're just trying to carve some fun out of a flawed format.
Pretty much.
Quote:
Originally Posted by Markus Clouser View Post
It's hard for a GWAMM & 50/50 to find a team who'll accept him if he's unranked / low rank player.
That's how it should be working. The correlation between those two accomplishments and PvP aptitude is extremely weak.
Quote:
Originally Posted by Mireles View Post
I say remove fame all together.... if anyone remembers back in early proph days when HA was in tomes and fame was non existent... it was easy to get a team
Nostalgia is a fatal flaw. Rank discrimination was worse back when the only way of demonstrating your experience was with an emote. The only reason you're remembering it that way was because there was actually a critical mass of low-ranked players to play with.
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Old Nov 01, 2010, 10:54 PM // 22:54   #38
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I think HA can be improved, but part of it is going to require a culture change: more guilds going in there, players being friendlier to others, people willing to train newer pvpers, etc. This is something that can be done without dev help.

About fame, I think I'd rather see it limited to a smaller number of ranks. Make fame high enough to show that a person has experience in HA, but not so much people are going after crazy titles. For pugging, you basically just need to know if someone has played before or not.
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Old Nov 01, 2010, 11:31 PM // 23:31   #39
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Originally Posted by Winterclaw View Post
I think HA can be improved, but part of it is going to require a culture change: more guilds going in there, players being friendlier to others, people willing to train newer pvpers, etc. This is something that can be done without dev help.
Yup, It would be nice if a "recruiting drive" of sorts, kind of like what the gvg community tried to do on guru was started to teach those of us that want to learn HA but can't due to the already-mentioned issues. Of course, we don't know how the whole gvg thing is going to turn out but I still think it would be a step in the right direction.
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Old Nov 02, 2010, 10:31 AM // 10:31   #40
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What HA and TA needed was a personal and invisible rating system to match teams. Ofcourse this is easier said than done because 4 top players playing with 4 noobs isn't exactly equal to 8 average players, but in most cases it should match teams correctly. Otherwise noobs don't fight other noobs, they lose many one-sided matches and get discouraged, then quit. Next thing you know, there's no one left.
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